trends
One theme I'd like to maintain in terms of film is the spotting of (hopefully) not-too-obvious plot/character/motif trends.
An old boss of mine once stated, wisely, that film is an inevitably technical field. This has always been somewhat of a bane to my ambition as I seem to hold a permanent aversion to technology-- especially in this rampantly technological age. As a few in my generation may concede, our transition from youth to adulthood seems to have just caught the tail-end of the analog era, meaning that those who followed us seemed to have been born into that foreign domain of the digital. The most obvious example of the gap is, of course, our generation's various voluminous record collections, which we all seem to stubbornly hold on to, stored in basements and attics, or displayed on shelves like museum pieces next to defunct turntables, which are also difficult to discard. (One of my favorite lines from Liz Phair, in a song about a fling with a younger man: Your record collection don't exist, you don't even know who "Liz Phair" is. . .)
Another manifestation of my being born in this archaic age bracket is the fact that I learned most of my film technique the old-fashioned way--including cutting on what-were-about-to-become- obsolete Steenbecks. I remember the editing teacher--who was a veteran in her field at the time--even claiming that she could still perform faster on the Steenbeck than on one of those now-primitive Beta deck programs, a concept that is now completely unheard of. Now this harks back to a time when the brain certainly operated in an entirely different way, when stories, scenarios, and concepts were worked out somehow in the brain before they were physically materialized. I remember hammering out papers on those rickety, ungainly "word processors", something that I even have a hard time imagining now. There are writers who claim that they still pen their works on good old-fashioned typewriters or yellow legal pads, but I would have to witness this to believe it. Another old boss of mine, however--and this was only about five years ago--still hadn't entered any of his phone numbers into any kind of electronic database, instead, he had them all memorized by heart, all stored in the good old noggin.
Back to my point about trends in film: if film is indeed a technical field, and as the credit lists increase exponentially, it becomes more and more technical. Gus Van Sant once gave a valuable insight into the difference between his first film and his fifth film to this effect: that as his crew increased in number, his creative vision became more and more compromised because each additional crew member--cinematographer, art director, editor, etc.--would have their own vision that they wanted to contribute to his. This applies to the even more technical niches as well. Each technical effect creates yet another opportunity for a frustrated director who is in another role to add in his two cents. I think this applies to everything from CGI to sound effects to visual stunts.
Sometimes the new availability of certain technical effects can add entirely new dimensions and create trajectorial trends in storytelling in film. The developments are too numerous to cover just in this one entry. But I will start with one that I've noticed recently.
Let me preface this section by warning that certain parts of films that I may be now referencing may be spoilers, so if anyone has not seen all of "Lost", "The Ex", or "The Good Night" they might want to see them before continuing (depending on how much time in your life you have left for such activities. I can, however, enthusiastically recommend them all.)
Plot construction, as any good storyteller knows, is all about the undermining of expectation. Just when you get the audience to feel like they're treading on safe ground, pull the rug out from under their feet. These events, by the nature of their arrival, usually take on the form of varying degrees of deus ex machina. In many screenwriting schools, the insertion of these mechanisms must be handled delicately, some even consider the use of them at all entirely taboo. However, they are often utilized as last resorts by many desperate writers (Hey, if it worked in the Bible--several times over--it can't be that bad, can it?).
A new interesting deus ex machina--in the sort of technical way that I've been describing above--is what I would like to coin, the "hit-by-a-bus" plot twist ("twist" is a bit mild, perhaps "whammy" or "blast" or better yet, "collision"?). The term is pretty self-explanatory: just when things, usually in the third act, are getting pretty hairy, someone, literally, gets hit by a bus (or a car), thereby providing a sort of narrative solution. In the case of The Ex, the nasty title character, played by the always delightful Jason Bateman, meets his fate just after he promises revenge. In the case of The Good Night, the protagonist Martin Freeman gets slammed by a passing auto, thereby winning back his estranged girlfriend, in a sense. And in Lost, in a particularly ominous plot "collision", the mysterious Juliet's ex-husband conveniently meets a fateful bus after Juliet has literally expressed the wish for such a tragedy to occur--foreshadowing the menacingly God-like position of the "others", who wish to recruit her at seemingly any price.
This effect, needless to say, packs a powerful punch. The effect seems to be of the CGI nature, although it could also be a revolutionary stunt, though this is unlikely. Most likely, it is a combination of the two. The obviously disturbing visual quality and shock of the effect makes it a bit unsavory (at least for me) to replay it in slow motion in order to ascertain this precisely (to those who are up for the unpleasant task, or who actually know how it works, I would love to know the secret).
But getting back to the point, this impact (pardon the obvious pun) of this effect is quite substantial in terms of storytelling; the force it has in a plot turn is quite immeasurable. It is arguable whether one can call it a gimmick or not. And the idea was probably attempted before the powerful effect was even created, but not very well executed, due to the lack of the effect. But the efficacy of this new technique is a demonstration of the merging of technology and storytelling that can take narrative to the next level. At any rate, it certainly brings up the question of the validity of deus ex machina back into the fore. When a writer creates a plot, he cannot help--whether it is intentional or unintentional--but propose a theory on fate and existence. Technical effects can add to the mix. How the filmmaker uses them is another story, but it certainly keeps things interesting.
An old boss of mine once stated, wisely, that film is an inevitably technical field. This has always been somewhat of a bane to my ambition as I seem to hold a permanent aversion to technology-- especially in this rampantly technological age. As a few in my generation may concede, our transition from youth to adulthood seems to have just caught the tail-end of the analog era, meaning that those who followed us seemed to have been born into that foreign domain of the digital. The most obvious example of the gap is, of course, our generation's various voluminous record collections, which we all seem to stubbornly hold on to, stored in basements and attics, or displayed on shelves like museum pieces next to defunct turntables, which are also difficult to discard. (One of my favorite lines from Liz Phair, in a song about a fling with a younger man: Your record collection don't exist, you don't even know who "Liz Phair" is. . .)
Another manifestation of my being born in this archaic age bracket is the fact that I learned most of my film technique the old-fashioned way--including cutting on what-were-about-to-become- obsolete Steenbecks. I remember the editing teacher--who was a veteran in her field at the time--even claiming that she could still perform faster on the Steenbeck than on one of those now-primitive Beta deck programs, a concept that is now completely unheard of. Now this harks back to a time when the brain certainly operated in an entirely different way, when stories, scenarios, and concepts were worked out somehow in the brain before they were physically materialized. I remember hammering out papers on those rickety, ungainly "word processors", something that I even have a hard time imagining now. There are writers who claim that they still pen their works on good old-fashioned typewriters or yellow legal pads, but I would have to witness this to believe it. Another old boss of mine, however--and this was only about five years ago--still hadn't entered any of his phone numbers into any kind of electronic database, instead, he had them all memorized by heart, all stored in the good old noggin.
Back to my point about trends in film: if film is indeed a technical field, and as the credit lists increase exponentially, it becomes more and more technical. Gus Van Sant once gave a valuable insight into the difference between his first film and his fifth film to this effect: that as his crew increased in number, his creative vision became more and more compromised because each additional crew member--cinematographer, art director, editor, etc.--would have their own vision that they wanted to contribute to his. This applies to the even more technical niches as well. Each technical effect creates yet another opportunity for a frustrated director who is in another role to add in his two cents. I think this applies to everything from CGI to sound effects to visual stunts.
Sometimes the new availability of certain technical effects can add entirely new dimensions and create trajectorial trends in storytelling in film. The developments are too numerous to cover just in this one entry. But I will start with one that I've noticed recently.
Let me preface this section by warning that certain parts of films that I may be now referencing may be spoilers, so if anyone has not seen all of "Lost", "The Ex", or "The Good Night" they might want to see them before continuing (depending on how much time in your life you have left for such activities. I can, however, enthusiastically recommend them all.)
Plot construction, as any good storyteller knows, is all about the undermining of expectation. Just when you get the audience to feel like they're treading on safe ground, pull the rug out from under their feet. These events, by the nature of their arrival, usually take on the form of varying degrees of deus ex machina. In many screenwriting schools, the insertion of these mechanisms must be handled delicately, some even consider the use of them at all entirely taboo. However, they are often utilized as last resorts by many desperate writers (Hey, if it worked in the Bible--several times over--it can't be that bad, can it?).
A new interesting deus ex machina--in the sort of technical way that I've been describing above--is what I would like to coin, the "hit-by-a-bus" plot twist ("twist" is a bit mild, perhaps "whammy" or "blast" or better yet, "collision"?). The term is pretty self-explanatory: just when things, usually in the third act, are getting pretty hairy, someone, literally, gets hit by a bus (or a car), thereby providing a sort of narrative solution. In the case of The Ex, the nasty title character, played by the always delightful Jason Bateman, meets his fate just after he promises revenge. In the case of The Good Night, the protagonist Martin Freeman gets slammed by a passing auto, thereby winning back his estranged girlfriend, in a sense. And in Lost, in a particularly ominous plot "collision", the mysterious Juliet's ex-husband conveniently meets a fateful bus after Juliet has literally expressed the wish for such a tragedy to occur--foreshadowing the menacingly God-like position of the "others", who wish to recruit her at seemingly any price.
This effect, needless to say, packs a powerful punch. The effect seems to be of the CGI nature, although it could also be a revolutionary stunt, though this is unlikely. Most likely, it is a combination of the two. The obviously disturbing visual quality and shock of the effect makes it a bit unsavory (at least for me) to replay it in slow motion in order to ascertain this precisely (to those who are up for the unpleasant task, or who actually know how it works, I would love to know the secret).
But getting back to the point, this impact (pardon the obvious pun) of this effect is quite substantial in terms of storytelling; the force it has in a plot turn is quite immeasurable. It is arguable whether one can call it a gimmick or not. And the idea was probably attempted before the powerful effect was even created, but not very well executed, due to the lack of the effect. But the efficacy of this new technique is a demonstration of the merging of technology and storytelling that can take narrative to the next level. At any rate, it certainly brings up the question of the validity of deus ex machina back into the fore. When a writer creates a plot, he cannot help--whether it is intentional or unintentional--but propose a theory on fate and existence. Technical effects can add to the mix. How the filmmaker uses them is another story, but it certainly keeps things interesting.
